KHARA

ROLE

MAIN PROGRAMMER / PRODUCER

ENGINE

UNREAL ENGINE 4

PLATFORM

PS4

RELEASE DATE

2018

Khara is an action adventure in which a young girl must discover who she is and use her water control powers to face the many dangers that await her on the mysterious island of Atlantis.

Khara was developed by a group of newbies with the intention of learning what a full development is and had our first videogame completed, from the very beginning until we published the game.

DUTIES

AS MAIN PROGRAMMER

  • Structured the different parts of the project to avoid dependencies and sped up its execution.
  • Game abilities: the powers of the character, the second form and the quick cast of all of them.
  • Final boss AI: I made the tasks and behaviour tree focused on a fast iteration and set-up for the design department.
  • Generic gameplay stuff (puzzles, gameplay logic, interactions…)
  • Bugfixing.
  • Support to technical design.

AS A PRODUCER

  • Responsible for the PS4 port.
  • Ensured that the project met quality requirements TRCs.
  • Development team coordination.
  • Ensured compliance with production plans.