HOUSE OF ASHES (Supermassive Games)

ROLE

GAME PROGRAMMER

ENGINE

UNREAL ENGINE 4

RELEASE DATE

2021

Iraq, 2003. In the shadow of the Zagros mountains a military unit comes under fire from Iraqi forces. The resulting firefight causes an earth tremor where both sides fall into the ruins of a buried Sumerian temple. With all communication severed, our protagonists are trapped in a terrifying underworld they must navigate to escape – unaware that something ancient and evil has awakened in the shadows and has found a new prey to hunt.

House Of Ashes was the first title I worked at Supermassive Games.

DUTIES

AS PROGRAMMER

I worked for a few months towards the end of the project, my tasks were mainly bugfixing on all platforms to get the game ready for release day.